Click on the thumbnails for a larger image.


Starting with a very basic concept sketch I decided to model and rig a character of my own for some animation tests and later on perhaps some animated shorts. I’ve completed the skeleton and wiring for hand/finger and foot movement, and made a start on morph targets and rigging for facial animation. The final texture is yet to be decided.

sketch Wireframe Wireframe & Shading Render - Unsmoothed Render - Smoothed Render - Smoothed
Rigged Rigged Rigged
Morph Targets Facial Rig

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